3 - 5 players | |
average 150 minutes | |
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Published in 2016 | |
View Global Stats | |
View on boardgamegeek.com | |
Civilization Nautical Exploration | |
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track |
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
Total Games Played: | 12 |
Average Players Per Game | 5 |
Date Played | Result | |
---|---|---|
10/23/2019 |
98
65
38
29
15
|
|
10/13/2019 |
98
42
42
42
15
|
|
10/6/2019 |
98
65
38
29
15
|
|
9/19/2019 |
98
52
52
29
15
|
|
9/11/2019 |
98
65
38
29
15
|