Game Info

3 - 5 players
average 150 minutes
Published in
View on View on
Civilization Nautical Exploration
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Statistics For All Gaming Groups

Total Games Played on NemeStats: 136
Total Gaming Groups With This Game 26
Average Players Per Game 3.9

Top 5 Champions Globally

Name Group Wins Plays Win %
Dave McBean mikerobe007's Gaming Group 10 18 55 %
Nathan feanan's Gaming Group 8 14 57 %
ted11 Vicenza Gamers 7 16 43 %
James W. MSP Gaming Group 5 10 50 %
Joaquín Cadenas & Friends 5 12 41 %

Last 5 Played Games Globally