Game Info

SeaFall
3 - 5 players
average 150 minutes
Challenging
Published in
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Civilization Nautical Exploration
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Overall Statistics for Pearls Go To Players

Total Games Played: 1
Average Players Per Game 4

Win/Loss Statistics for Pearls Go To Players

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
JerkyJerk 60  1 60.00 
1
0
100 %
Murrpurr 35  1 35.00 
0
1
0 %
Flükewaffe 26  1 26.00 
0
1
0 %
Tyr Beer 13  1 13.00 
0
1
0 %

    Last 1 Played Games for Pearls Go To Players

    Date Played Result
    3/7/2017
    1st JerkyJerk
    60 
    2nd Murrpurr
    35 
    26 
    4th Tyr Beer
    13