Game Info

Seeland
2 - 4 players
average 52 minutes
Easy
Published in
View Global Stats
View on boardgamegeek.com View on boardgamegeek.com
Economic Farming
Tile Placement

Seeland plays in the golden era of the Netherlands (17th century). In this time the province Seeland (Zeeland) gains ever more power, prosperity and significance. The object of the game is to expand and extract more land surface from the sea. Players live as a respected burgher in this time and take part in the land reclamation. The game board shows 3 main sections - the scoring track around the edge, a rondel where you gather seed tiles and windmill tiles, and the land area where you place and/or reveal tiles for scoring. Setup includes randomly placing "island" tiles on spaces designated in the land area. At the beginning of the game, you place one of your 4 windmill pawns in the special starting area indicated in approximately the center of the land area. The rondel uses a unique method for determining which tiles are available in the inner ring of the market. If you select a seed tile, (cabbage, rapeseed, or tulips) you must place it on an empty space adjacent to one of your windmill pawns. If you choose a windmill tile, you place it on an empty space adjacent to a space already containing a tile. All tiles have a victory point number (some are zero). When you surround a windmill, you total the adjacent tiles and score that amount on the track, if you have at least 2 types of seed amongst the adjacent tiles. If all tiles are of the same type, no points are scored. If all 3 types are present, add 5 points to the total. If you place a windmill next to one or more island tiles, you flip them over to reveal their type. They may be seeds or a farm. If you reveal a farm, you get a coin which can be used to take an immediate second turn. When either the supply of windmill tiles or of seed tiles is exhausted, the game will soon end. (The exact end time depends on the movement within the rondel.) If you are playing with the set of rules that allow for end game bonus points, score them, and the player with the most points wins.

Overall Statistics for SarsenLintel's Gaming Group

Total Games Played: 19
Average Players Per Game 2.1

Win/Loss Statistics for SarsenLintel's Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
SarsenLintel 203  19 11.00 
10
9
52 %
Chelle 193  19 10.00 
9
10
47 %
Sherri 19  1 19.00 
1
0
100 %
Nina 1 4.00 
0
1
0 %

    Last 5 Played Games for SarsenLintel's Gaming Group

    Date Played Result
    8/22/2020
    SarsenLintel (288 game points scored)
    10 
    Chelle (288 game points scored)
    10 
    10/21/2019
    1st Chelle (297 game points scored)
    14 
    2nd SarsenLintel (230 game points scored)
    9/3/2019
    1st Chelle (303 game points scored)
    14 
    2nd SarsenLintel (265 game points scored)
    8/25/2018
    1st SarsenLintel (310 game points scored)
    14 
    2nd Chelle (261 game points scored)
    7/1/2018
    1st SarsenLintel (301 game points scored)
    14 
    2nd Chelle (266 game points scored)