2 - 5 players | |
average 30 minutes | |
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Published in 2014 | |
View Global Stats | |
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Card Game Mafia | |
Hand Management Simultaneous Action Selection Card Drafting Memory |
In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards. At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings. The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays.
Total Games Played: | 5 |
Average Players Per Game | 4 |
Date Played | Result | |
---|---|---|
9/22/2020 |
1st
Paul
19
2nd
Torbjørn
11
3rd
Chris
8
4th
Iver
4
|
|
10/17/2015 |
1st
Paul
19
2nd
Chris
11
3rd
Iver
8
4th
Torbjørn
4
|
|
10/16/2015 |
1st
Iver
19
2nd
Chris
9
2nd
Torbjørn
9
3rd
Paul
4
|
|
2/2/2015 |
1st
Iver
19
2nd
Torbjørn
11
3rd
Chris
8
4th
Paul
4
|
|
2/2/2015 |
1st
Iver
19
2nd
Paul
11
3rd
Torbjørn
8
4th
Chris
4
|