2 - 4 players | |
average 75 minutes | |
|
|
Published in 2016 | |
View Global Stats | |
View on boardgamegeek.com | |
Ancient Card Game Mythology Miniatures | |
Area Control / Area Influence Hand Management Tile Placement Card Drafting Modular Board Area Movement Memory Variable Phase Order Deck / Pool Building |
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Total Games Played: | 5 |
Average Players Per Game | 4 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Attila Gàl | 114 | 5 | 23.00 |
|
20 % | |
Mark Van Achter | 102 | 3 | 34.00 |
|
66 % | |
Jane Lingier | 78 | 3 | 26.00 |
|
33 % | |
Tim Devaux | 42 | 1 | 42.00 |
|
100 % | |
Madeleine Crois | 36 | 2 | 18.00 |
|
0 % | |
Reduan El Baghdadi | 36 | 2 | 18.00 |
|
0 % | |
Tom Jansens | 36 | 2 | 18.00 |
|
0 % | |
Arne Nieberding | 18 | 1 | 18.00 |
|
0 % | |
Ilja Vandekerkhove | 18 | 1 | 18.00 |
|
0 % |
Date Played | Result | |
---|---|---|
4/4/2017 |
1st
Jane Lingier
42
2nd
Mark Van Achter
18
2nd
Attila Gàl
18
2nd
Tom Jansens
18
|
|
2/10/2017 |
1st
Tim Devaux
42
2nd
Madeleine Crois
18
18
2nd
Attila Gàl
18
|
|
1/23/2017 |
1st
Mark Van Achter
42
2nd
Attila Gàl
18
2nd
Jane Lingier
18
18
|
|
1/23/2017 |
1st
Mark Van Achter
42
2nd
Attila Gàl
18
2nd
Jane Lingier
18
18
|
|
10/26/2016 |
1st
Attila Gàl
42
2nd
Arne Nieberding
18
2nd
Tom Jansens
18
2nd
Madeleine Crois
18
|