Game Info

Clash of Cultures
2 - 4 players
average 210 minutes
Challenging
Published in
View Global Stats
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Economic Medieval Ancient Civilization Exploration City Building Territory Building
Dice Rolling Hand Management Action Point Allowance System Trading Modular Board Variable Player Powers Grid Movement

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events

Overall Statistics for GAME CAVE ANTWERP

Total Games Played: 2
Average Players Per Game 4

Win/Loss Statistics for GAME CAVE ANTWERP

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Dries (Reduan) 109  1 109.00 
1
0
100 %
Jurgen Van Erps 109  1 109.00 
1
0
100 %
Mark Van Achter 92  2 46.00 
0
2
0 %
Dieter Brigitta 46  1 46.00 
0
1
0 %
Filip Camerman 46  1 46.00 
0
1
0 %
Reduan El Baghdadi 46  1 46.00 
0
1
0 %
Tim Devaux 46  1 46.00 
0
1
0 %

    Last 2 Played Games for GAME CAVE ANTWERP

    Date Played Result
    11/9/2014
    109 
    46 
    46 
    46 
    6/9/2014
    109 
    46 
    46