2 - 4 players | |
average 210 minutes | |
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Published in 2012 | |
View Global Stats | |
View on boardgamegeek.com | |
Economic Medieval Ancient Civilization Exploration City Building Territory Building | |
Dice Rolling Hand Management Action Point Allowance System Trading Modular Board Variable Player Powers Grid Movement |
From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events
Total Games Played: | 2 |
Average Players Per Game | 4 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Dries (Reduan) | 109 | 1 | 109.00 |
|
100 % | |
Jurgen Van Erps | 109 | 1 | 109.00 |
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100 % | |
Mark Van Achter | 92 | 2 | 46.00 |
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0 % | |
Dieter Brigitta | 46 | 1 | 46.00 |
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0 % | |
Filip Camerman | 46 | 1 | 46.00 |
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0 % | |
Reduan El Baghdadi | 46 | 1 | 46.00 |
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0 % | |
Tim Devaux | 46 | 1 | 46.00 |
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0 % |
Date Played | Result | |
---|---|---|
11/9/2014 |
1st
Jurgen Van Erps
109
2nd
Mark Van Achter
46
2nd
Dieter Brigitta
46
2nd
Filip Camerman
46
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|
6/9/2014 |
1st
Dries (Reduan)
109
2nd
Mark Van Achter
46
2nd
Tim Devaux
46
46
|