Game Info

Terra Mystica
2 - 5 players
average 105 minutes
Challenging
Published in
View Global Stats
View on boardgamegeek.com View on boardgamegeek.com
Economic Civilization Fantasy Territory Building
Area Control / Area Influence Route/Network Building Variable Player Powers Variable Phase Order Worker Placement

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Overall Statistics for Games and Gin

Total Games Played: 30
Average Players Per Game 3

Win/Loss Statistics for Games and Gin

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Gary 1270  30 42.00 
20
10
66 %
Chris Watson 521  11 47.00 
9
2
81 %
Matt Burton 173  6 29.00 
0
6
0 %
Graham Jackson 145  8 18.00 
0
8
0 %
Lee Procter 114  4 28.00 
1
3
25 %
Mark Withers 108  6 18.00 
0
6
0 %
Chrissie Edden 96  3 32.00 
0
3
0 %
Allen Marlborough 77  3 26.00 
0
3
0 %
Bryan Vaughan 68  3 23.00 
0
3
0 %
Pete Atkinson 65  3 22.00 
0
3
0 %
Mark Wilson 61  3 20.00 
0
3
0 %
AI 1 54  2 27.00 
1
1
50 %
Phillip Britton 47  1 47.00 
1
0
100 %
Chris Cox 31  1 31.00 
0
1
0 %
Kara Wills 26  1 26.00 
0
1
0 %
Mike River 26  1 26.00 
0
1
0 %
Eddy Verbeek 20  1 20.00 
0
1
0 %
Kiera Procter 16  1 16.00 
0
1
0 %
Steve Harding 13  1 13.00 
0
1
0 %
Jon Steggles 10  1 10.00 
0
1
0 %

    Last 5 Played Games for Games and Gin

    Date Played Result
    5/26/2020
    1st Gary (134 game points scored)
    47 
    2nd Matt Burton (80 game points scored)
    31 
    3rd Allen Marlborough (49 game points scored)
    16 
    5/19/2020
    1st Chris Watson (129 game points scored)
    60 
    2nd Gary (116 game points scored)
    35 
    3rd Graham Jackson (90 game points scored)
    26 
    4th Mark Withers (84 game points scored)
    13 
    5/15/2020
    1st Chris Watson (122 game points scored)
    47 
    2nd Gary (113 game points scored)
    31 
    3rd Mark Withers (88 game points scored)
    16 
    4/23/2020
    1st Gary (100 game points scored)
    44 
    2nd Graham Jackson (89 game points scored)
    23 
    4/19/2020
    1st Gary (136 game points scored)
    44 
    2nd Matt Burton (86 game points scored)
    23