Game Info

Scythe
1 - 5 players
average 102 minutes
Challenging
Published in
View Global Stats
View on boardgamegeek.com View on boardgamegeek.com
Economic Farming Science Fiction Fighting Territory Building
Area Control / Area Influence Variable Player Powers Grid Movement Area Movement

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

Overall Statistics for Games and Gin

Total Games Played: 38
Average Players Per Game 3.5

Win/Loss Statistics for Games and Gin

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Gary 1574  38 41.00 
25
13
65 %
AI 2 495  17 29.00 
3
14
17 %
AI 1 427  18 24.00 
2
16
11 %
Mark Withers 180  5 36.00 
1
4
20 %
Chrissie Edden 176  5 35.00 
2
3
40 %
Mark Wilson 162  6 27.00 
1
5
16 %
Chris Watson 158  4 40.00 
1
3
25 %
Pete Atkinson 143  5 29.00 
0
5
0 %
Graham Jackson 112  4 28.00 
0
4
0 %
Kara Wills 104  2 52.00 
1
1
50 %
Jon Steggles 98  2 49.00 
1
1
50 %
Steve Harding 99  4 25.00 
0
4
0 %
Allen Marlborough 88  2 44.00 
1
1
50 %
Bryan Vaughan 78  1 78.00 
1
0
100 %
Charlotte Machin 71  3 24.00 
0
3
0 %
Paul Davis 70  2 35.00 
0
2
0 %
Gary Doppelgänger 46  2 23.00 
0
2
0 %
Eddy Verbeek 41  2 20.00 
0
2
0 %
Matt Burton 39  3 13.00 
0
3
0 %
Richard Milmine (WH) 26  1 26.00 
0
1
0 %
Chris Cox 23  1 23.00 
0
1
0 %
Graham Sargeant 23  1 23.00 
0
1
0 %
Danny Atkinson 16  1 16.00 
0
1
0 %
James Packman (WH) 13  1 13.00 
0
1
0 %
Ree Ann Vaughan 10  1 10.00 
0
1
0 %
René Verbeek 1 7.00 
0
1
0 %

    Last 5 Played Games for Games and Gin

    Date Played Result
    1/29/2020
    1st Gary (113 game points scored)
    44 
    2nd Chris Cox (57 game points scored)
    23 
    4/11/2019
    1st Gary (45 game points scored)
    78 
    2nd Chris Watson (44 game points scored)
    47 
    3rd Eddy Verbeek (29 game points scored)
    31 
    4th Mark Withers (18 game points scored)
    16 
    4th Kara Wills (18 game points scored)
    16 
    6th Steve Harding (14 game points scored)
    2/24/2019
    1st Gary (73 game points scored)
    47 
    2nd AI 1 (65 game points scored)
    31 
    3rd AI 2 (39 game points scored)
    16 
    2/22/2019
    1st Kara Wills (60 game points scored)
    88 
    2nd Mark Withers (59 game points scored)
    57 
    3rd Chris Watson (55 game points scored)
    35 
    4th Gary (50 game points scored)
    23 
    5th Steve Harding (39 game points scored)
    13 
    6th Eddy Verbeek (31 game points scored)
    10 
    7th René Verbeek (20 game points scored)
    2/19/2019
    1st Gary (84 game points scored)
    47 
    2nd Pete Atkinson (48 game points scored)
    31 
    3rd Danny Atkinson (37 game points scored)
    16