Game Info

Alchemists
2 - 4 players
average 120 minutes
Challenging
Published in
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Fantasy Deduction
Hand Management Action Point Allowance System Card Drafting Memory Worker Placement

In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins. Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.

Overall Statistics for Games and Gin

Total Games Played: 5
Average Players Per Game 3.2

Win/Loss Statistics for Games and Gin

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Gary 237  5 47.00 
2
3
40 %
Chrissie Edden 79  2 40.00 
1
1
50 %
Paul Jones 75  1 75.00 
1
0
100 %
Mark Wilson 55  1 55.00 
1
0
100 %
Steve Harding 44  1 44.00 
0
1
0 %
Pete Atkinson 39  1 39.00 
0
1
0 %
Kirsty Stone 36  1 36.00 
0
1
0 %
Mark Withers 32  1 32.00 
0
1
0 %
Charlotte Machin 20  1 20.00 
0
1
0 %
Eddy Verbeek 16  1 16.00 
0
1
0 %
Graham Sargeant 16  1 16.00 
0
1
0 %

    Last 5 Played Games for Games and Gin

    Date Played Result
    8/27/2019
    1st Gary (45 game points scored)
    75 
    2nd Steve Harding (38 game points scored)
    44 
    3rd Mark Withers (33 game points scored)
    32 
    4th Eddy Verbeek (17 game points scored)
    16 
    6/1/2017
    1st Chrissie Edden (31 game points scored)
    59 
    2nd Gary (27 game points scored)
    39 
    3rd Charlotte Machin (17 game points scored)
    20 
    11/22/2015
    1st Mark Wilson (40 game points scored)
    55 
    2nd Gary (19 game points scored)
    28 
    10/29/2015
    1st Gary (48 game points scored)
    59 
    2nd Pete Atkinson (38 game points scored)
    39 
    3rd Chrissie Edden (29 game points scored)
    20 
    10/27/2015
    1st Paul Jones (34 game points scored)
    75 
    2nd Gary (31 game points scored)
    36 
    2nd Kirsty Stone (31 game points scored)
    36 
    3rd Graham Sargeant (10 game points scored)
    16