Game Info

Agricola
1 - 5 players
average 90 minutes
Challenging
Published in
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Economic Farming Animals
Hand Management Area Enclosure Card Drafting Variable Player Powers Variable Phase Order Worker Placement

Description from BoardgameNews In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Overall Statistics for Games and Gin

Total Games Played: 69
Average Players Per Game 2.4

Win/Loss Statistics for Games and Gin

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Gary 2528  69 37.00 
44
25
63 %
Sarah Matthews 1208  40 30.00 
13
27
32 %
Mark Wilson 295  7 42.00 
4
3
57 %
Graham Sargeant 215  12 18.00 
1
11
8 %
Chris Watson 179  7 26.00 
3
4
42 %
Pete Atkinson 128  5 26.00 
1
4
20 %
AI 1 44  1 44.00 
1
0
100 %
Mark Lawrence 39  2 20.00 
0
2
0 %
Trisha Arnold 39  2 20.00 
0
2
0 %
Bryan Vaughan 35  1 35.00 
0
1
0 %
Chris Cox 35  1 35.00 
0
1
0 %
Steve Harding 36  2 18.00 
0
2
0 %
Kirsty Stone 31  1 31.00 
0
1
0 %
Matt Burton 33  2 16.00 
0
2
0 %
Paul Davis 31  1 31.00 
0
1
0 %
Ally Cox 26  1 26.00 
0
1
0 %
Chrissie Edden 26  1 26.00 
0
1
0 %
Graham Jackson 26  1 26.00 
0
1
0 %
Allen Marlborough 23  1 23.00 
0
1
0 %
Lee Hughes 16  1 16.00 
0
1
0 %
Lee Procter 16  1 16.00 
0
1
0 %
Alex Jarosz 13  1 13.00 
0
1
0 %
Charlotte Machin 10  1 10.00 
0
1
0 %
Eddy Verbeek 1 7.00 
0
1
0 %
Kara Wills 1 7.00 
0
1
0 %
Mark Withers 1 7.00 
0
1
0 %
Steph Sargeant 1 7.00 
0
1
0 %

    Last 5 Played Games for Games and Gin

    Date Played Result
    4/26/2020
    Gary (36 game points scored)
    Graham Sargeant (33 game points scored)
    4/3/2020
    1st Mark Wilson (39 game points scored)
    47 
    2nd Gary (34 game points scored)
    31 
    3rd Graham Sargeant (30 game points scored)
    16 
    3/20/2020
    Gary (52 game points scored)
    Graham Sargeant (23 game points scored)
    3/20/2020
    1st Mark Wilson (39 game points scored)
    47 
    2nd Gary (35 game points scored)
    31 
    3rd Graham Sargeant (27 game points scored)
    16 
    2/18/2020
    1st Graham Sargeant (27 game points scored)
    44 
    2nd Gary (23 game points scored)
    23