Game Info

Villages
2 - 6 players
average 30 minutes
Casual
Published in
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Civilization Fantasy
Dice Rolling Hand Management Set Collection Variable Player Powers

(Description from thegamecrafter.com) A new land has been discovered. As a mighty king, you have a grand opportunity to expand your empire by building new villages here. Unfortunately, many of your fellow rulers also hope to stake their claim in this new world. Whose villages will stand, and whose will fall? Each card has a gold value, and your goal is to earn 100 gold pieces across multiple rounds by building villages. Do this by collecting three unit cards of the same color and laying them down. If an enemy puts down a card you'd like to have, it's time for battle! Send out your village's finest hero or hire one in secret by playing it face-down from your hand, and your opponent will do the same. Play the stronger card, and you'll be able to take a prisoner from your enemy's village and make it part of your own. However, it's not enough to simply send your most powerful units to attack neighboring kingdoms. Each unit has its own winning strategies: knights excel at defense, the wizard's power falters only when facing enemies of the same color, the dragon's strength increases with each enemy he defeats, and heroes become much stronger when you're in last place. These are only a few of the 15 different unit types you'll command. With the right combination of luck and skill, you'll always come out on top. War is one way to expand your empire, but it is certainly not the only way. Perhaps you'd like to avoid conflict altogether. Take on the role of a benevolent king who gives freely to other players, and you'll win bonus gold for being the first to empty their hand and end the round. However you choose to play, there are strategic choices to be made. How will you rule?

Overall Statistics for Mostly Interactions

Total Games Played: 2
Average Players Per Game 2

Win/Loss Statistics for Mostly Interactions

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Allison 21  2 10.00 
1
1
50 %
Troy 21  2 10.00 
1
1
50 %

    Last 2 Played Games for Mostly Interactions

    Date Played Result
    7/18/2014
    1st Allison
    14 
    2nd Troy
    6/13/2014
    1st Troy
    14 
    2nd Allison