Game Info

Mosaic: A Story of Civilization
2 - 6 players
average 105 minutes
Advanced
Published in
View Global Stats
View on boardgamegeek.com View on boardgamegeek.com
Civilization
Area Control / Area Influence Hand Management Card Drafting Action / Movement Programming

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon. Mosaic is an action selection game. On your turn, you will perform one of seven actions: Learn a New Technology (select a card from the Technology Offer) Found a New City or Town, or Build a Project (select a card from the Build Offer and pay the cost in stone, ideas, and population) Build a Wonder (select one of the available Wonder Tiles and pay Stone and Food) Recruit or Move Military Units (pay money and add Military Units or move those that you already have) Increase your civilization’s Population (select a card from the Population Growth offer and pay food) Produce Key Currencies used to purchase everything in the game (Produce one of: Food, Stone, or Ideas by adding your Population to your bonus in that currency type) Trade or Tax to raise Money, which is the Universal Currency (select a card from the Trade/ Tax offer) All Technologies and Projects give your Civilization unique abilities, as well as symbols that represent the increase in one of the 9 Components of Civilization: Science – All learning Economy Food Production Population/ Health Building Culture Government Military/ Empire Urbanization Acquiring these Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type. As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components. -description from publisher

Overall Statistics for Momentum brætspil

Total Games Played: 5
Average Players Per Game 3.8

Win/Loss Statistics for Momentum brætspil

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Kevin 233  5 47.00 
3
2
60 %
Thomas 164  5 33.00 
2
3
40 %
Pablo 119  5 24.00 
0
5
0 %
Mads 96  3 32.00 
0
3
0 %
Rasmus 10  1 10.00 
0
1
0 %

    Last 5 Played Games for Momentum brætspil

    Date Played Result
    1/16/2026
    1st Kevin
    66 
    2nd Thomas
    44 
    3rd Mads
    26 
    4th Pablo
    20 
    5th Rasmus
    10 
    1/9/2026
    1st Kevin
    60 
    2nd Mads
    35 
    3rd Pablo
    26 
    4th Thomas
    13 
    12/19/2025
    1st Thomas
    47 
    2nd Kevin
    31 
    3rd Pablo
    16 
    12/12/2025
    1st Thomas
    47 
    2nd Pablo
    31 
    3rd Kevin
    16 
    10/10/2025
    1st Kevin
    60 
    2nd Mads
    35 
    3rd Pablo
    26 
    4th Thomas
    13