1 - 3 players | |
average 90 minutes | |
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Published in 2014 | |
View Global Stats | |
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Racing Wargame World War II Transportation | |
Action Point Allowance System Point to Point Movement Route/Network Building Pick-up and Deliver |
Not enough gas, not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory. 1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority? Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as Field Marshal Montgomery did? Would you cross the Rhine more quickly than General Bradley did, with the help of your hard work and a little luck? “In preparing for battle I have always found that plans are useless, but planning is indispensable” (General Dwight D. Eisenhower, Supreme Commander of the Allied Forces in Europe). So, how are you planning your Victory?
Total Games Played: | 3 |
Average Players Per Game | 2.3 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Paul Dallapiazza | 106 | 3 | 35.00 |
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100 % | |
spinthelights | 85 | 3 | 28.00 |
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66 % | |
Craig Malin | 31 | 1 | 31.00 |
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100 % |
Date Played | Result | |
---|---|---|
3/6/2025 |
31
31
31
|
|
2/27/2025 |
31
31
|
|
2/27/2025 |
44
23
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