Game Info

Gaia Project
1 - 4 players
average 105 minutes
Published in
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Economic Civilization Science Fiction Territory Building
Route/Network Building Modular Board Variable Player Powers

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities. The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors. —description from the publisher

Overall Statistics for Guys Game Night

Total Games Played: 1
Average Players Per Game 3

Win/Loss Statistics for Guys Game Night

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Andrew Meador 49  1 49.00 
100 %
Brian Baker 32  1 32.00 
0 %
Paul Cornwell 17  1 17.00 
0 %

    Last 1 Played Games for Guys Game Night

    Date Played Result
    1st Andrew Meador (128 game points scored)
    2nd Brian Baker (117 game points scored)
    3rd Paul Cornwell (66 game points scored)