Game Info

Control
2 - 4 players
average 10 minutes
Casual
Published in
View Global Stats
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Card Game Science Fiction
Hand Management Take That

Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

Overall Statistics for Maldoror's Gaming Group

Total Games Played: 8
Average Players Per Game 2

Win/Loss Statistics for Maldoror's Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Benoist 56  8 7.00 
8
0
100 %
Vincent 32  8 4.00 
0
8
0 %

    Last 5 Played Games for Maldoror's Gaming Group

    Date Played Result
    7/28/2023
    1st Benoist (3 game points scored)
    2nd Vincent (2 game points scored)
    2/14/2022
    1st Benoist (3 game points scored)
    2nd Vincent (1 game points scored)
    2/10/2022
    1st Benoist
    2nd Vincent
    2/10/2022
    1st Benoist (3 game points scored)
    2nd Vincent (2 game points scored)
    2/9/2022
    1st Benoist (3 game points scored)
    2nd Vincent (1 game points scored)