1 - 4 players | |
average 120 minutes | |
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Published in 2015 | |
View Global Stats | |
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Economic Medieval Fantasy Adventure Industry / Manufacturing | |
Modular Board Grid Movement Role Playing Variable Phase Order Worker Placement |
In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire. At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren't completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure. Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests, which are selected from a pool of available cards.
Total Games Played: | 2 |
Average Players Per Game | 3.5 |
Date Played | Result | |
---|---|---|
11/20/2016 |
1st
Hannah
59
2nd
Troy
39
3rd
Gkartorlee
20
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6/30/2016 |
1st
Gkartorlee
75
2nd
Hannah
44
3rd
Antony
32
4th
Nathaniel
16
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