2 - 5 players | |
average 45 minutes | |
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Published in 2004 | |
View Global Stats | |
View on boardgamegeek.com | |
Travel Trains | |
Hand Management Set Collection Card Drafting Route/Network Building |
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series.
Total Games Played: | 5 |
Average Players Per Game | 3.8 |
Date Played | Result | |
---|---|---|
6/22/2020 |
1st
Spencer
15
2nd
Tes
10
3rd
Nathan
5
|
|
6/21/2020 |
1st
Nathan
15
2nd
Tes
10
3rd
Spencer
5
|
|
5/23/2020 |
1st
Tes
21
2nd
Jakob
14
3rd
Nathan
8
4th
Peter
6
5th
Spencer
3
|
|
5/23/2020 |
1st
Nathan
21
2nd
Peter
11
2nd
Jakob
11
3rd
Spencer
4
3rd
Tes
4
|
|
5/23/2020 |
1st
Spencer
15
2nd
Nathan
10
3rd
Tes
5
|