Game Info

Tortuga 1667
2 - 9 players
average 30 minutes
Easy
Published in
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Card Game Pirates
Hand Management Partnerships Voting Area Movement

The year is 1667 and you are a pirate sailing the waters of the Caribbean. A Spanish Galleon floats nearby, and you’ve talked your crewmates into working together to steal all of its treasure. What you haven’t told your fellow pirates is that you have no intentions on sharing the treasure once you have it. Your crewmates have told you that they share your loyalty and that they’ll help you maroon the greedy pirates on your ship to the rocky island of Tortuga. But you’ve seen your friends’ loaded pistols and heard their whisperings of a mutiny. You know that nobody can be trusted. Tortuga is all about the interactions you have with the other players. In some cases, such as when you and your shipmates are attacking the Spanish Galleon, you need to rely on your enemies in order to succeed. In the very next turn, however, your shipmates might stab you in the back with a mutiny in order to keep all the treasure for themselves. Since nobody holds a "hand" of cards, this game is also about knowledge and communication regarding the community Event cards. Unless you are in desperation mode, it is not wise to reveal Event cards at random. Almost half of the Event cards can hurt your team drastically. It's often in your best interest to use an action to view the cards first, or to rely on the knowledge of a trusted ally. Knowing where harmful Event cards are located allows you to force an enemy to reveal those cards and suffer the consequences. The most successful players are the ones who are able to discern who is on their team and then share vital information with them at opportune moments. Vote cards also play a key role in the game. Each Vote card has three sections - one each for Attacks, Mutinies, and Brawls. Players must put themselves in the best position to use their Vote cards, since their hand of Vote cards may not always be ideal based on their pawn location. For example, sometimes it may be worth putting in Water, causing an attack to fail, in order to save a Crossbones card for when you want to Mutiny against your captain. For 2-9 Players. 20-40 minutes. Ages 12+. Volume 2 in the Dark Cities Series by Facade Games.

Overall Statistics for CMM #CLE

Total Games Played: 35
Average Players Per Game 6.5

Win/Loss Statistics for CMM #CLE

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Mike Lustig 288  24 12.00 
13
11
54 %
Chris Rees 232  26 9.00 
8
18
30 %
Jeff Spencer 219  20 11.00 
9
11
45 %
Matt Bramson 186  16 12.00 
8
8
50 %
Dave Shah 184  18 10.00 
7
11
38 %
Chris Weisel 160  13 12.00 
7
6
53 %
Jamison Polivchak 152  13 12.00 
7
6
53 %
Brendan Thomas 151  16 9.00 
6
10
37 %
Matt O'Donnell 110  10 11.00 
5
5
50 %
Jonah Roth 108  8 14.00 
6
2
75 %
John Marks 93  8 12.00 
4
4
50 %
Joel Byler 88  9 10.00 
3
6
33 %
Jon Marshall 72  8 9.00 
3
5
37 %
Eric Workman 65  4 16.00 
2
2
50 %
Bobby McDonald 49  4 12.00 
2
2
50 %
Teddi Hunter 40  3 13.00 
2
1
66 %
Beth Callam 38  2 19.00 
2
0
100 %
Jeremy Audino 36  4 9.00 
1
3
25 %
Erik Thiem 21  2 10.00 
1
1
50 %
Jake Tobin 18  1 18.00 
1
0
100 %
Valerie Shoskes 18  1 18.00 
1
0
100 %
Rob Clark 14  3 5.00 
0
3
0 %
Alex Berk 1 7.00 
0
1
0 %
Andrew Bonner 2 4.00 
0
2
0 %
Justin Frankmann 1 7.00 
0
1
0 %
Leslie Kornes 2 4.00 
0
2
0 %
Travis Witherington 2 2.00 
0
2
0 %
Anne 1 4.00 
0
1
0 %
Julianne DiLorenzo 1 4.00 
0
1
0 %
Kelly Goodrich 1 4.00 
0
1
0 %
Zach Palchesko 1 4.00 
0
1
0 %
Guyren Howe 1 3.00 
0
1
0 %
Jonathan Stevens 1 3.00 
0
1
0 %
Justin Rolston 1 3.00 
0
1
0 %
Andrew Fallows 1 2.00 
0
1
0 %

    Last 5 Played Games for CMM #CLE

    Date Played Result
    3/16/2020
    21 
    3/13/2020
    14 
    1/31/2020
    1/31/2020
    2nd Dave Shah
    2nd Rob Clark
    1/23/2020
    14