Game Info

13 Minutes: The Cuban Missile Crisis
2
average 13 minutes
Easy
Published in
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Political Card Game
Area Control / Area Influence Hand Management Campaign / Battle Card Driven

Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

Overall Statistics for GAME CAVE ANTWERP

Total Games Played: 2
Average Players Per Game 2

Win/Loss Statistics for GAME CAVE ANTWERP

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Dieter Brigitta 14  2 7.00 
2
0
100 %
Mark Van Achter 2 4.00 
0
2
0 %

    Last 2 Played Games for GAME CAVE ANTWERP

    Date Played Result
    7/11/2017
    7/11/2017