2 - 4 players | |
average 67 minutes | |
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Published in 2017 | |
View Global Stats | |
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View on boardgamegeek.com |
Medieval Fantasy Card Game Mythology City Building Humor Video Game Theme | |
Hand Management Deck / Pool Building |
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity. The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
Total Games Played: | 1 |
Average Players Per Game | 2 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Stephen Yingling | 14 | 1 | 14.00 |
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100 % | |
Kristen Mills | 7 | 1 | 7.00 |
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0 % |
Date Played | Result | |
---|---|---|
5/21/2017 |
14
7
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