Game Info

Istanbul
2 - 5 players
average 50 minutes
Advanced
Published in
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Economic
Dice Rolling Modular Board Grid Movement Pick-up and Deliver

There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

Overall Statistics for Jersey's Board Gaming Group

Total Games Played: 6
Average Players Per Game 4

Win/Loss Statistics for Jersey's Board Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Calvin Le Huray 64  5 13.00 
2
3
40 %
Neill Stoddart 58  5 12.00 
1
4
20 %
Glen Kehoe 39  3 13.00 
1
2
33 %
Shaun Gell 33  2 16.00 
1
1
50 %
Mark Young 32  3 11.00 
0
3
0 %
Kathryn Le Cheminant 26  1 26.00 
1
0
100 %
Andy Parkinson 18  1 18.00 
1
0
100 %
Andy McKinnon 14  1 14.00 
0
1
0 %
Colin Le Marquand 1 6.00 
0
1
0 %
Josh Le Chemiant (INACTIVE) 14  1 14.00 
0
1
0 %
Jo Le Huray (INACTIVE) 1 5.00 
0
1
0 %

    Last 5 Played Games for Jersey's Board Gaming Group

    Date Played Result
    1/4/2018
    1st Glen Kehoe (6 game points scored)
    26 
    2nd Neill Stoddart (5 game points scored)
    10 
    2nd Shaun Gell (5 game points scored)
    10 
    2nd Mark Young (5 game points scored)
    10 
    2nd Calvin Le Huray (5 game points scored)
    10 
    5/28/2017
    1st Neill Stoddart (5 game points scored)
    18 
    1st Calvin Le Huray (5 game points scored)
    18 
    3rd Glen Kehoe (4 game points scored)
    3rd Mark Young (4 game points scored)
    5/6/2017
    1st Kathryn Le Cheminant (5 game points scored)
    26 
    2nd Andy McKinnon (4 game points scored)
    14 
    2nd Josh Le Chemiant (INACTIVE) (4 game points scored)
    14 
    4th Glen Kehoe (3 game points scored)
    4th Jo Le Huray (INACTIVE) (3 game points scored)
    4/6/2017
    1st Andy Parkinson (5 game points scored)
    18 
    2nd Calvin Le Huray (3 game points scored)
    10 
    2nd Neill Stoddart (3 game points scored)
    10 
    1/26/2017
    1st Calvin Le Huray (5 game points scored)
    18 
    2nd Neill Stoddart (4 game points scored)
    12 
    3rd Colin Le Marquand (3 game points scored)