Game Info

Anachrony
1 - 4 players
average 75 minutes
Challenging
Published in
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Economic Science Fiction
Dice Rolling Set Collection Action Point Allowance System Card Drafting Variable Player Powers Worker Placement

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital. By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago... Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply. The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Overall Statistics for GAME CAVE ANTWERP

Total Games Played: 2
Average Players Per Game 3.5

Win/Loss Statistics for GAME CAVE ANTWERP

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Mattias Deparcq 107  2 54.00 
2
0
100 %
Eline Jansens 44  2 22.00 
0
2
0 %
Jane Lingier 35  1 35.00 
0
1
0 %
Sven De Dobbeleer 26  1 26.00 
0
1
0 %
Dorine Temmerman 16  1 16.00 
0
1
0 %

    Last 2 Played Games for GAME CAVE ANTWERP

    Date Played Result
    4/1/2017
    1st Mattias Deparcq (61 game points scored)
    47 
    2nd Eline Jansens (56 game points scored)
    31 
    3rd Dorine Temmerman (46 game points scored)
    16 
    3/4/2017
    1st Mattias Deparcq (59 game points scored)
    60 
    2nd Jane Lingier (57 game points scored)
    35 
    3rd Sven De Dobbeleer (50 game points scored)
    26 
    4th Eline Jansens (45 game points scored)
    13