Game Info

Terra Mystica
2 - 5 players
average 105 minutes
Challenging
Published in
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Economic Civilization Fantasy Territory Building
Area Control / Area Influence Route/Network Building Variable Player Powers Variable Phase Order Worker Placement

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Overall Statistics for PICT

Total Games Played: 7
Average Players Per Game 4

Win/Loss Statistics for PICT

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Chris 264  7 38.00 
2
5
28 %
Iver 240  7 34.00 
2
5
28 %
Paul 227  7 32.00 
2
5
28 %
Torbjørn 208  7 30.00 
1
6
14 %

    Last 5 Played Games for PICT

    Date Played Result
    9/11/2019
    1st Paul
    60 
    2nd Chris
    35 
    3rd Iver
    26 
    4th Torbjørn
    13 
    8/7/2016
    1st Chris
    60 
    2nd Iver
    35 
    3rd Torbjørn
    26 
    4th Paul
    13 
    4/26/2016
    1st Paul
    60 
    2nd Torbjørn
    35 
    3rd Iver
    26 
    4th Chris
    13 
    4/20/2016
    1st Torbjørn
    60 
    2nd Chris
    35 
    3rd Iver
    20 
    3rd Paul
    20 
    8/24/2015
    1st Iver
    60 
    2nd Paul
    35 
    3rd Chris
    26 
    4th Torbjørn
    13