Game Info

Robo Rally
2 - 6 players
average 70 minutes
Easy
Published in
View Global Stats
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Science Fiction Miniatures Racing
Simultaneous Action Selection Modular Board Action / Movement Programming Grid Movement

The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high‐speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive! Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race. The 2016 edition of Robo Rally differs from earlier versions in a number of ways: Players each now have their own deck of twenty cards, with the same cards in each deck. On a turn, a player draws nine cards from their deck, programs five of the cards, then discards the rest. Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options. Since each player has their own deck, the cards no longer have priority numbers to determine who moves first. Now movement order is determined by whoever is closest to a transmitter on the game board. When players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "Normal" damage from the board or a robot laser gives you "spam" damage. When you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. Surprise! Other types of damage exist, with a Trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. By playing the damage, though, you remove it from your deck.

Overall Statistics for Home Stats

Total Games Played: 7
Average Players Per Game 3.7

Win/Loss Statistics for Home Stats

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Dan 166  7 24.00 
3
4
42 %
Alice 104  6 17.00 
1
5
16 %
Lottie 54  2 27.00 
1
1
50 %
Stuart 42  1 42.00 
1
0
100 %
Penk 40  2 20.00 
0
2
0 %
Amy 34  2 17.00 
0
2
0 %
Carl 30  1 30.00 
1
0
100 %
Matt G 16  1 16.00 
0
1
0 %
Nikki 16  1 16.00 
0
1
0 %
Rhi 16  1 16.00 
0
1
0 %
Chris 12  1 12.00 
0
1
0 %
Kim 12  1 12.00 
0
1
0 %

    Last 5 Played Games for Home Stats

    Date Played Result
    5/7/2017
    1st Dan
    30 
    2nd Penk
    20 
    3rd Alice
    10 
    4/13/2017
    1st Carl (3 game points scored)
    30 
    2nd Dan (1 game points scored)
    16 
    2nd Rhi (1 game points scored)
    16 
    4/8/2017
    1st Dan
    30 
    2nd Penk
    20 
    3rd Alice
    10 
    4/1/2017
    1st Dan (2 game points scored)
    38 
    2nd Alice (1 game points scored)
    16 
    2nd Nikki (1 game points scored)
    16 
    2nd Matt G (1 game points scored)
    16 
    3/18/2017
    1st Lottie
    38 
    2nd Amy
    18 
    2nd Alice
    18 
    3rd Dan