Game Info

Shark Alarm!!!
2 - 6 players
average 45 minutes
Casual
Published in
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Card Game Bluffing Animals
Hand Management Card Drafting Memory

With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt.

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