2 - 4 players | |
average 45 minutes | |
|
|
Published in 2012 | |
View Global Stats | |
View on boardgamegeek.com | |
Adventure Puzzle Real-time | |
Tile Placement Pattern Recognition |
In Enigma, players are exploring an ancient temple, solving different problems to make their way from room to room. Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archeologists in that chain's room return to their players, and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.
Total Games Played: | 2 |
Average Players Per Game | 4 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Daniel Garant | 19 | 1 | 19.00 |
|
100 % | |
Virginie R | 19 | 1 | 19.00 |
|
100 % | |
farchamb | 19 | 2 | 10.00 |
|
0 % | |
Arianne A | 8 | 1 | 8.00 |
|
0 % | |
Jean-Luc Berthiaume | 8 | 1 | 8.00 |
|
0 % | |
Maxime A | 8 | 1 | 8.00 |
|
0 % | |
Steven P | 4 | 1 | 4.00 |
|
0 % |
Date Played | Result | |
---|---|---|
3/7/2015 |
1st
Daniel Garant
19
2nd
farchamb
8
2nd
Arianne A
8
2nd
Maxime A
8
|
|
7/29/2014 |
19
11
8
4
|