Game Info

Croix de Guerre: ASL Module 10
2
average 120 minutes
Hardcore
Published in
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Wargame World War II Expansion for Base-game
Hex-and-Counter

(from MMP's website :) Compared to the old Crescendo of Doom gamette, CROIX DE GUERRE offers greatly expanded coverage of the French, in terms of both counter types and historical research. Contained herein is not only the entire ASL order of battle (all personnel, weapon and vehicle counters) for the French in 1939-40, but also that of the subsequent Vichy regime's overseas colonies, plus many extra counters for equipment used by the Free French but never included in YANKS or WEST OF ALAMEIN. Enclosed as well are two new mapboards (#s 40 and 41), one new sheet of building, stream and open-ground overlays, eight revised rulebook pages for Chapters A, B and F, eight new scenarios, and the usual detailed Chapter H historical and Design-Your-Own information (including many facts never before published in the English language). Last but not least you'll find the Chapter N divider, which contains both an updated Sequence of Play (incorporating Chapters E, F, G and O) and a standardized "check list" of pre-game functions for printed and DYO scenarios. Contents: Boards 40, 41 Overlays OG1-OG5, St1-St3, X7-X18 8 Revised RuleBook Pages 1st Edition [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] Chapter H French Chapter N Divider Scenarios 75 - 82 3 Counter Sheets Scenario List 75 Strangers in a Strange Land 76 End of the Ninth 77 Le Herisson 78 Encounter at Cornimont 79 Bridge of the Seven Planets 80 Play Ball 81 Fratricidal Fighting 82 For Honor Alone (original summarized info :) Tenth module for Advanced Squad Leader system, adding the French in 1939-40 as well as the Vichy French in later years. 2 mapboards, overlays and 8 scenarios included. Requires ASL, Beyond Valor, Yanks and West of Alamein to play.

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