|average 180 minutes|
|Published in 1989|
|View on boardgamegeek.com|
|Wargame World War II|
Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented. The game is an operational level treatment of the actual streetfighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability. Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement. Game comprises two 22" by 16" mounted mapboards, counters, rules and charts. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy.
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