|average 30 minutes|
|Published in 1997|
|View on boardgamegeek.com|
|Abstract Strategy Dice Children's Game Memory|
A children's variant of the classic strategy game using a special die to decide combat, rather than a value system. Each team consists of wizards, princesses, knights etc. At the near and far edges of the board are three spaces, where players place their "major" pieces (flag, jester and the robber baron) in any order. The first player to capture the other's flag is the winner.
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