Game Info

The Farming Game
2 - 6 players
average 120 minutes
Casual
Published in
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Economic Farming
Roll / Spin and Move Commodity Speculation

Suggested Edit: Players develop their part-time farm, by planting a variety of crops (wheat, hay, cherries) and/or lease additional cattle grazing rights, in the hopes that any given crop/cattle resource will pay out big so they can quit their "day job" and become a full-time farmer. However, with each harvest/culling comes the potential for the additional costs and price fluctuations of doing business (fertilizer, equipment breakdown, purchasing new seeds, labor problems, etc.). The first player who acquires a total net worth (developed crop value, heads of cattle, and equipment) of $250,000 becomes a "Full Time Farmer" and wins the game. Current (misleading by comparing it to Monopoly and there's no land acquisition involved): Similar to Monopoly, but instead of buying real estate, players acquire plots of land and plant a variety of crops in the hopes that the harvest will pay out big. However, with each harvest comes the unavoidable cost of doing business (fertilizer, equipment breakdown, purchasing new seeds, labor problems, etc.). The first player who has a total net worth (including land, equipment, livestock, etc.) of $250,000 becomes a "Full Time Farmer" and wins the game - thus getting rid of the time-consuming player elimination aspect of Monopoly.

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