|average 120 minutes|
|Published in 1994|
|View on boardgamegeek.com|
|Dice Rolling Hex-and-Counter|
Command magazine Issue #28. Simulation of the Anglo-Zulu War. Game starts with a chance for the Zulus to maul the Brits who are exposed. After that, the Brits need to capture Zulu Kraals (burn 'em down) and capture Cetshwayo to win. Zulus win by avoiding the British victory conditions.
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