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Like Lions They Fought
2
average 120 minutes
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Wargame Post-Napoleonic
Dice Rolling Hex-and-Counter

Command magazine Issue #28. Simulation of the Anglo-Zulu War. Game starts with a chance for the Zulus to maul the Brits who are exposed. After that, the Brits need to capture Zulu Kraals (burn 'em down) and capture Cetshwayo to win. Zulus win by avoiding the British victory conditions.

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