Game Info

Can't Stop
2 - 4 players
average 30 minutes
Casual
Published in
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Dice
Dice Rolling Press Your Luck

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

Statistics For All Gaming Groups

Total Games Played on NemeStats: 150
Total Gaming Groups With This Game 26
Average Players Per Game 2.8

Top 5 Champions Globally

Name Gaming Group Games Won Played Games Win %
bubbaxis bubba group 26 57 45 %
NewWonder NewWonder's Gaming Group 11 25 44 %
Robert NMR's Gaming Group 5 7 71 %
BusterAtlass BusterAtlass's Gaming Group 3 3 100 %
farchamb Fred A. Gaming Group 3 4 75 %