Game Info

Climb!
1 - 5 players
average 20 minutes
Casual
Published in
View on boardgamegeek.com View on boardgamegeek.com
Card Game Action / Dexterity
Modular Board

Players must climb a route made of cards. They get points for each move they make. The more fingers there are in "holds" (holes on cards) at the end of a move, the more they get points. Performing complex manoeuvres is the key, since each hold is bordered by a color. One finger can only go in one color! Beware, if the cards move, your turn ends. The route is changed a little bit between each round. The player with most points after 3 rounds wins.

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