Game Info

ASL Action Pack #4: Normandy 1944
2
average 240 minutes
Hardcore
Published in
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Wargame World War II Expansion for Base-game
Hex-and-Counter

(from MMP's website and user's description:) ASL Action Pack #4 – Normandy 1944 is a scenario bundle featuring action in the bocage country of Normandy after the D-Day invasion. The scenarios represent a wide variety of situations involving German, American, British and Polish forces. In addition to three new mapboards (53, 54 and 55), AP4 also comes with revised rules pages B9 and B10 which have been greatly expanded with clarifications and new examples of play covering Wall Advantage and Bocage. ASL Action Pack #4 – Normandy 1944 contains: 12 ASL scenarios 3 ASL 'starter kit-style' geomorphic mapboards (53, 54, 55) Revised rules pages B9 & B10 (2nd edition) Scenario list: AP29 – Raff’s Dilemma – 7 turns, 6 June, Les Forges, France AP30 – Not Apt to Drag Feet - 8 turns, 7 June, Ste.-Mere Eglise, France AP31 – First Cristot – 5.5 turns, 11 June, Cristot, France AP32 – Second Crack at Caumont - 6 turns, 13 June, Caumont l’Evente, France AP33 – Second Cristot – 7.5 turns, 16 June, Cristot, France AP34 – Bocage Blockage - 6 turns, 17 June, Trevieres, France AP35 – A Lesson for Lehr - 7.5 turns, 11 July, le Desert, France AP36 – Take a Bath - 8 turns, 31 July, Torigni-sur-Vire, France AP37 – Apples to Apples – 6.5 turns, 4 August, St. Sever Calvados, France AP38 – Infiltrators - 8 turns, 4 August, Burcy, France AP39 – Old Hickory – 7 turns, 7 August, Mortain, France AP40 – The Head of the Mace – 4.5 turns, 20 August, Mt. Ormel, France ASL modules needed: Beyond Valor: ASL Module 1 Yanks: ASL Module 3 Code of Bushido Croix de Guerre Doomed Battalions

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