|2 - 6 players|
|average 30 minutes|
|Published in 1997|
|View on boardgamegeek.com|
Boooooo! In Castle Creepystone, the ghosts are restless. As soon as the clock strikes twelve, the ghosts begin their dance. They scurry all about the Great Hall, only to run into a a room. However, there seem to never be enough rooms for all the ghosts. And when the Witching Hour is over, a ghost not in a room vanishes. Bits: 1 Board 15 ghosts 2 Dice 10 mirrors Object: The board shows the castle Creepystone with eleven rooms. Leading to the rooms is the Great Hall (around the perimeter of the board.) Over this, the ghosts run around trying to make it into rooms. Ghosts can takes shortcuts across the carpets to quicken their rush into rooms.
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