Game Info

Seasons
2 - 4 players
average 60 minutes
Advanced
Published in
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Fantasy Card Game Dice
Dice Rolling Hand Management Card Drafting Take That

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Seasons is a tactical game of cards and dice which takes place in two phases: The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish your own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate their 9 cards into 3 packs of 3 cards. They will begin the second phase of the game with their first pack of three cards, then gradually as the game progresses, they will receive the other two packets of three cards. Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water, earth, fire, air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. - Draw new cards Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season. At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins.

Overall Statistics for Romir's Gaming Group

Total Games Played: 5
Average Players Per Game 3.6

Win/Loss Statistics for Romir's Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Romir 116  4 29.00 
2
2
50 %
Danielle 84  2 42.00 
2
0
100 %
Fernando 51  2 26.00 
1
1
50 %
Olavo 40  2 20.00 
0
2
0 %
Mônica 34  2 17.00 
0
2
0 %
Josi 22  1 22.00 
0
1
0 %
Kenedy 18  1 18.00 
0
1
0 %
Zoca 18  1 18.00 
0
1
0 %
Simba 11  1 11.00 
0
1
0 %
Toza 11  1 11.00 
0
1
0 %
Vivian 1 9.00 
0
1
0 %

    Last 5 Played Games for Romir's Gaming Group

    Date Played Result
    9/19/2015
    1st Romir (136 game points scored)
    33 
    2nd Josi (115 game points scored)
    22 
    3rd Toza (104 game points scored)
    11 
    9/16/2015
    1st Danielle (168 game points scored)
    42 
    2nd Romir (163 game points scored)
    25 
    3rd Kenedy (150 game points scored)
    18 
    4th Vivian (72 game points scored)
    11/6/2014
    1st Romir (211 game points scored)
    33 
    2nd Olavo (161 game points scored)
    22 
    3rd Simba (106 game points scored)
    11 
    12/3/2013
    1st Fernando (171 game points scored)
    42 
    2nd Romir (133 game points scored)
    25 
    3rd Olavo (108 game points scored)
    18 
    4th Mônica (106 game points scored)
    10/15/2013
    1st Danielle (188 game points scored)
    42 
    2nd Mônica (164 game points scored)
    25 
    3rd Zoca (155 game points scored)
    18 
    4th Fernando (84 game points scored)