3 - 6 players | |
average 90 minutes | |
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Published in 2007 | |
View Global Stats | |
View on boardgamegeek.com | |
Fantasy Card Game Fighting Adventure Humor | |
Hand Management Simultaneous Action Selection Player Elimination Role Playing Take That |
"Without teamwork, you will never survive. Without betrayal, you’ll never win." Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing.
Total Games Played: | 1 |
Average Players Per Game | 5 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Arne Nieberding | 61 | 1 | 61.00 |
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100 % | |
Ilja Vandekerkhove | 41 | 1 | 41.00 |
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0 % | |
Tim Devaux | 24 | 1 | 24.00 |
|
0 % | |
Attila Gàl | 12 | 1 | 12.00 |
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0 % | |
Thomas Engelaer | 12 | 1 | 12.00 |
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0 % |
Date Played | Result | |
---|---|---|
5/8/2015 |
1st
Arne Nieberding
61
41
3rd
Tim Devaux
24
4th
Thomas Engelaer
12
4th
Attila Gàl
12
|