Game Info

Thunder Alley
2 - 7 players
average 90 minutes
Easy
Published in
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Racing Sports
Hand Management

Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3–6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in. The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time: Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that moves toward the front. Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation. Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds? Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway. Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.

Overall Statistics for GAME CAVE ANTWERP

Total Games Played: 3
Average Players Per Game 3.7

Win/Loss Statistics for GAME CAVE ANTWERP

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Attila Gàl 73  2 36.00 
1
1
50 %
Tim Devaux 73  2 36.00 
0
2
0 %
Tom Jansens 56  1 56.00 
1
0
100 %
Thomas Engelaer 45  2 22.00 
0
2
0 %
Mark Van Achter 41  1 41.00 
1
0
100 %
Ilja Vandekerkhove 33  2 16.00 
0
2
0 %
Arne Nieberding 18  1 18.00 
0
1
0 %

    Last 3 Played Games for GAME CAVE ANTWERP

    Date Played Result
    11/26/2015
    1st Tom Jansens (156 game points scored)
    56 
    2nd Tim Devaux (151 game points scored)
    32 
    3rd Ilja Vandekerkhove (137 game points scored)
    24 
    4th Attila Gàl (128 game points scored)
    12 
    5/8/2015
    1st Attila Gàl (115 game points scored)
    61 
    2nd Tim Devaux (112 game points scored)
    41 
    3rd Thomas Engelaer (111 game points scored)
    24 
    4th Arne Nieberding (110 game points scored)
    18 
    5th Ilja Vandekerkhove (103 game points scored)
    10/25/2014
    41 
    21