Game Info

Joraku
3 - 4 players
average 45 minutes
Easy
Published in
View Global Stats
View on boardgamegeek.com View on boardgamegeek.com
Medieval
Area Control / Area Influence Hand Management Card Drafting Area Movement Trick-taking

Joraku is an ancient Japanese word commonly used before the Edo period which means “Going to Kyoto”. Specifically, during the Sengoku period, Joraku refers to the act of local warlords, the Daimyo, marching their armies toward Kyoto to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place. Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki! Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan! Round Overview Recruit Phase Draw new hand of 5(6) skirmish cards in a 4(3) player game. Pass 2 cards to the left simultaneously. Skirmish Phase Each player plays 1 card and resolves it. Check who wins this skirmish. Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP. Repeat 1~3 until all cards in hand are played. Prestige Phase: Rank influence of players in each area, earn Reputation Points based on the score charts on the map. The game lasts for 3 rounds, and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them.

Overall Statistics for GAME CAVE ANTWERP

Total Games Played: 0
Average Players Per Game 0

Win/Loss Statistics for GAME CAVE ANTWERP

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  

    Last 0 Played Games for GAME CAVE ANTWERP

    Date Played Result