Game Info

SeaFall
3 - 5 players
average 150 minutes
Challenging
Published in
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Civilization Nautical Exploration
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Overall Statistics for Mostly Interactions

Total Games Played: 2
Average Players Per Game 3.5

Win/Loss Statistics for Mostly Interactions

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Troy 76  2 38.00 
1
1
50 %
Allison 73  2 36.00 
1
1
50 %
Stacey Montalvo 44  2 22.00 
0
2
0 %
Steve Wardell 35  1 35.00 
0
1
0 %

    Last 2 Played Games for Mostly Interactions

    Date Played Result
    8/23/2016
    1st Troy (10 game points scored)
    60 
    2nd Steve Wardell (9 game points scored)
    35 
    3rd Allison (5 game points scored)
    26 
    4th Stacey Montalvo (1 game points scored)
    13 
    8/11/2016
    1st Allison (6 game points scored)
    47 
    2nd Stacey Montalvo (5 game points scored)
    31 
    3rd Troy (4 game points scored)
    16