3 - 5 players | |
average 150 minutes | |
|
|
Published in 2016 | |
View Global Stats | |
View on boardgamegeek.com | |
Civilization Nautical Exploration | |
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track |
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
Total Games Played: | 2 |
Average Players Per Game | 3.5 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Troy | 76 | 2 | 38.00 |
|
50 % | |
Allison | 73 | 2 | 36.00 |
|
50 % | |
Stacey Montalvo | 44 | 2 | 22.00 |
|
0 % | |
Steve Wardell | 35 | 1 | 35.00 |
|
0 % |
Date Played | Result | |
---|---|---|
8/23/2016 |
60
35
26
13
|
|
8/11/2016 |
47
31
16
|