Game Info

The Institute for Magical Arts
2
average 30 minutes
Casual
Published in
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Fantasy Dice
Area Control / Area Influence Dice Rolling Simultaneous Action Selection Variable Player Powers

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible. The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.

Overall Statistics for TGIM

Total Games Played: 1
Average Players Per Game 2

Win/Loss Statistics for TGIM

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
XanderB 14  1 14.00 
1
0
100 %
RobèrB 1 7.00 
0
1
0 %

    Last 1 Played Games for TGIM

    Date Played Result
    7/14/2016
    1st XanderB (20 game points scored)
    14 
    2nd RobèrB (17 game points scored)