Game Info

Quadropolis
2 - 4 players
average 45 minutes
Easy
Published in
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City Building Environmental
Hand Management Set Collection Tile Placement Pattern Building

Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they're competing with one another for the shops, parks, public services and other structures to be placed in them. The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy). When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out. After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required: Residential buildings score depending on their height Shops score depending on how many customers they have Public services score depending on the number of districts in your city that have them Parks score depending on the number of residential buildings next to them Harbors score based on the longest row or column of activated harbors in the city Factories score based on the number of adjacent shops and harbors Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they've scored for each type of building in their city, whoever has the highest score wins.

Overall Statistics for Games and Gin

Total Games Played: 13
Average Players Per Game 2.9

Win/Loss Statistics for Games and Gin

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Gary 153  13 12.00 
9
4
69 %
Sarah Matthews 62  7 9.00 
1
6
14 %
Chrissie Edden 49  3 16.00 
3
0
100 %
Mark Wilson 41  4 10.00 
0
4
0 %
Graham Sargeant 18  2 9.00 
0
2
0 %
Eddy Verbeek 15  2 8.00 
0
2
0 %
Emma 11  1 11.00 
0
1
0 %
Steve Harding 11  1 11.00 
0
1
0 %
Charlotte Machin 1 8.00 
0
1
0 %
Dom 1 8.00 
0
1
0 %
Kirsty Stone 1 5.00 
0
1
0 %
Paul Davis 1 5.00 
0
1
0 %
Steph Sargeant 1 4.00 
0
1
0 %

    Last 5 Played Games for Games and Gin

    Date Played Result
    10/24/2018
    1st Gary (45 game points scored)
    15 
    2nd Eddy Verbeek (38 game points scored)
    10 
    3rd Sarah Matthews (37 game points scored)
    10/24/2018
    1st Gary (53 game points scored)
    15 
    2nd Sarah Matthews (51 game points scored)
    10 
    3rd Eddy Verbeek (43 game points scored)
    12/24/2017
    1st Gary (65 game points scored)
    14 
    2nd Sarah Matthews (41 game points scored)
    12/24/2017
    1st Gary (57 game points scored)
    14 
    2nd Sarah Matthews (42 game points scored)
    9/8/2017
    1st Gary (103 game points scored)
    19 
    2nd Mark Wilson (85 game points scored)
    11 
    3rd Graham Sargeant (82 game points scored)
    4th Steph Sargeant (72 game points scored)