Game Info

Terra Mystica
2 - 5 players
average 105 minutes
Challenging
Published in
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Economic Civilization Fantasy Territory Building
Area Control / Area Influence Route/Network Building Variable Player Powers Variable Phase Order Worker Placement

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

Overall Statistics for TGIM

Total Games Played: 2
Average Players Per Game 4

Win/Loss Statistics for TGIM

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
XanderB 86  2 43.00 
1
1
50 %
TomL 60  1 60.00 
1
0
100 %
LeylaC 61  2 30.00 
0
2
0 %
RobèrB 48  2 24.00 
0
2
0 %
MarcelV 13  1 13.00 
0
1
0 %

    Last 2 Played Games for TGIM

    Date Played Result
    7/20/2013
    1st TomL (68 game points scored)
    60 
    2nd LeylaC (62 game points scored)
    35 
    3rd XanderB (61 game points scored)
    26 
    4th RobèrB (52 game points scored)
    13 
    6/1/2013
    1st XanderB (92 game points scored)
    60 
    2nd RobèrB (80 game points scored)
    35 
    3rd LeylaC (75 game points scored)
    26 
    4th MarcelV (65 game points scored)
    13