3 - 6 players | |
average 60 minutes | |
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Published in 1999 | |
View Global Stats | |
View on boardgamegeek.com | |
Economic Music | |
Voting Commodity Speculation Secret Unit Deployment |
Players are the heads of 1 of 6 fictitious music companies, trying to predict/influence the popularity of 14 different musical acts. Each turn, players get 7 chits with +/- values on them, 5 of which they may use to secretly vote for the bands they want to support. Players are awarded points at the end of a round if one of their bands is in the top 6 slots. Players also have 2 special chits that either award extra points if played on a band that jumps to #1, or add/deduct points based on how far up (or down) a band moves from its original position. Some bands in the last 4 slots are removed at the end of a round depending on their original board position, and the top 3 are removed (one-hit wonders) once a player's score reaches the 30 and 50 point mark. The game ends once a player reaches 70 points total. Very nice artwork and goofy band names (as only the Germans can do it) are complemented by one of the cooler game components ever; a wooden "CD Player" that the DJ (dealer) uses to tally up the votes. Please be aware that, although this was formerly listed as a family game, a few of the band names contain adult language. Online Play BrettspielWelt (real-time)
Total Games Played: | 1 |
Average Players Per Game | 5 |
Badges | Name | NemePoints | Total Games | Avg. NemePoints | Wins / Losses | % Won |
---|---|---|---|---|---|---|
Steve Wardell | 42 | 1 | 42.00 |
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100 % | |
Interactions - Andrew | 28 | 1 | 28.00 |
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0 % | |
Interactions - Alan | 14 | 1 | 14.00 |
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0 % | |
Troy | 14 | 1 | 14.00 |
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0 % | |
Allison | 6 | 1 | 6.00 |
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0 % |
Date Played | Result | |
---|---|---|
11/19/2015 |
42
28
14
14
6
|