Game Info

Roads & Boats
1 - 4 players
average 240 minutes
Hardcore
Published in
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Economic Civilization City Building Industry / Manufacturing Transportation
Route/Network Building Modular Board Grid Movement Pick-up and Deliver Line Drawing

In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind. In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a ton of Settlers-sized hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.

Overall Statistics for Mostly Interactions

Total Games Played: 1
Average Players Per Game 4

Win/Loss Statistics for Mostly Interactions

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Allison 119  1 119.00 
1
0
100 %
Steve Wardell 69  1 69.00 
0
1
0 %
Corey Holden 51  1 51.00 
0
1
0 %
Troy 26  1 26.00 
0
1
0 %

    Last 1 Played Games for Mostly Interactions

    Date Played Result
    3/26/2016
    1st Allison (177 game points scored)
    119 
    2nd Steve Wardell (166 game points scored)
    69 
    3rd Corey Holden (70 game points scored)
    51 
    4th Troy (62 game points scored)
    26