Game Info

Merchants
2 - 4 players
average 30 minutes
Casual
Published in
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Economic Nautical Card Game Renaissance
Hand Management Set Collection Stock Holding Trading

description from pegasus.de : The 16th century marks the beginning of a new age. America is discovered, the spice route to India is established and the exchange of goods in Europe becomes more and more easy. Huge merchant ships are at home on the sea. Players take the role of the Fuggers, Welsers, Voehlins or Hoechstetters (all powerful families at that time) and try to maximize their income through clever trade with goods and use of their wares-cards. To win the game, you need to benefit from competitors' actions. From Catalyst Game Labs: The 16th and 17th Centuries open a new era in trade. The Americas are newly colonized, and large merchant-vessels ply the sea lanes, bringing resources back to a desperate England. Lead one of four emerging families destined to control this swelling market. Be bold, realize the biggest profit! Every player starts with three Good Cards, two Ship Cards and one Goods Token on each ship corresponding to one of the six Goods Cards in the game: Indigo, Fur, Corn, Lumber, Fish and Cotton. Every turn a player may draw or play various cards. This can change Goods Tokens on player's Ship Cards, the face-up Goods Cards on the playing area, trigger scoring, and so on. Re-implementation of: Ferkelei, with a number of changes (there are things to buy other than more cubes, and the scoring works differently)

Overall Statistics for afforon 's Gaming Group

Total Games Played: 1
Average Players Per Game 3

Win/Loss Statistics for afforon 's Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Afforon 15  1 15.00 
1
0
100 %
Emily 10  1 10.00 
0
1
0 %
Jesus 1 5.00 
0
1
0 %

    Last 1 Played Games for afforon 's Gaming Group

    Date Played Result
    8/12/2020
    1st Afforon
    15 
    2nd Emily
    10 
    3rd Jesus