Game Info

SeaFall
3 - 5 players
average 150 minutes
Challenging
Published in
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Civilization Nautical Exploration
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Overall Statistics for phibilip's Gaming Group

Total Games Played: 11
Average Players Per Game 2

Win/Loss Statistics for phibilip's Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Philip 506  11 46.00 
11
0
100 %
Solo 506  11 46.00 
11
0
100 %

    Last 5 Played Games for phibilip's Gaming Group

    Date Played Result
    3/31/2020
    46 
    46 
    3/26/2020
    46 
    46 
    3/15/2020
    46 
    46 
    3/1/2020
    46 
    46 
    2/29/2020
    46 
    46