Game Info

Terraforming Mars
1 - 5 players
average 120 minutes
Published in
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Economic Science Fiction Territory Building Industry / Manufacturing Environmental
Hand Management Set Collection Tile Placement Card Drafting Variable Player Powers Take That

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

Overall Statistics for Choose Your Party

Total Games Played: 3
Average Players Per Game 3.3

Win/Loss Statistics for Choose Your Party

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Must 173  3 58.00 
66 %
arpax 103  3 34.00 
0 %
Casula 95  3 32.00 
33 %
Silvia 32  1 32.00 
0 %

    Last 3 Played Games for Choose Your Party

    Date Played Result
    1st Must (112 game points scored)
    2nd arpax (103 game points scored)
    3rd Casula (95 game points scored)
    1st Casula (101 game points scored)
    2nd Must (91 game points scored)
    3rd arpax (86 game points scored)
    1st Must (87 game points scored)
    2nd arpax (86 game points scored)
    3rd Silvia (83 game points scored)
    4th Casula (79 game points scored)