Game Info

SeaFall
3 - 5 players
average 150 minutes
Challenging
Published in
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Civilization Nautical Exploration
Hand Management Trading Variable Player Powers Grid Movement Campaign / Battle Card Driven Time Track

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Overall Statistics for afforon 's Gaming Group

Total Games Played: 2
Average Players Per Game 4

Win/Loss Statistics for afforon 's Gaming Group

Badges Name   NemePoints   Total Games   Avg. NemePoints   Wins / Losses % Won  
Josh 140  2 70.00 
1
1
50 %
Emily 130  2 65.00 
1
1
50 %
Landon 80  2 40.00 
0
2
0 %
Afforon 38  2 19.00 
0
2
0 %

    Last 2 Played Games for afforon 's Gaming Group

    Date Played Result
    7/11/2019
    1st Emily
    88 
    2nd Josh
    52 
    3rd Landon
    38 
    4th Afforon
    19 
    6/15/2019
    1st Josh
    88 
    2nd Landon
    42 
    2nd Emily
    42 
    4th Afforon
    19